
I've been detailing the front gate:


I'm also in the middle of programming 2d line collisions. Getting the hang of trigonometry. It's an ugly process.
Physics systems I've done so far:
- circle collisions
- pendulum physics
- momentum-based targeting
The cylinder above is moving on its own. The goal is to have a character skeletal system that moves procedurally based on instructions you give it
No comments:
Post a Comment